Sport Jujitsu Free-Style Fighting
Rules & Regulations
Adult Black Belt Divisions
Each match will consist of two 2-minute
rounds with a 30-second break between rounds. There will be two
time keepers, one to time the duration of each round and one will
keep time for the 30 second ground fighting. Score will be kept
with the use of tally counters by three corner judges. The center
referee will be in charge of controlling the match.
When the fighters are in a grappling position
they have 20 seconds to execute a throw or takedown before they
are separated by the center referee. Once a fighter has taken
his/her opponent down they will be given an additional 30 seconds
to execute a submission hold (choke, arm bar, etc.) before they
are separated and returned to their feet to resume fighting.
If it is obvious that the competitor is making progress, the
30 second time limit will be extended. This is up to the center
referee's discretion.
In case of a draw at the end of two rounds,
an additional round will be fought. If it is still a draw, most
accumulated points will determine the winner. Points will be
awarded for crisp clean techniques to the body and controlled
techniques to the head.
Hand and foot protection must be worn. Grappling
gloves that allow the competitor to grab their opponent are
recommended. The top of the foot must be covered, either with
dipped-foam foot protection, or cloth foot protection. Male
competitors must wear a cup. A mouthpiece is recommended. In
divisions under 13 years old, head protection must be worn.
Scoring
Judges award points as follows:
1 point for a strike to the body
(hand or foot)
2 points for a controlled kick to the head
1 point for a takedown (less force than a 2 or 3 point throw)
2 points for a half throw (one foot leaves the mat)
3 points for a full throw (both feet leave the mat)
1 points for maintaining a controlled pin for ten seconds
2 points for maintaining a controlled pin for twenty seconds
3 points for maintaining a controlled pin for thirty seconds
4 points for a submission by referee intervention
1 penalty point to opponent for non-combativeness (stalling)
Submission by tapping out is an automatic win
Illegal Techniques
Fouls must be determined by a minimum of three judges.
No striking to the face mask area (nose and
eyes), groin, spine, nor against any joint. No finger locks,
no wrist locks, no leg bars, no ankle locks, no biting, no gouging,
no neck-cranks, no leg-kicks, no hair pulling, no knee strikes,
no elbow strikes or head butts. No striking techniques are allowed
when both competitors are on the ground grappling.
Once either fighter is in a grappling situation
with both hands on, there is no striking. If only one hand is
on, then fighters are allowed to continue striking. A fighter
may not, however, hold their opponent with one hand and continually
deliver the same strike over and over. When a fighter is taken
to the mat, his/her opponent has 3 seconds to score with one
strike (the fighter taken down can also score from the mat with
one strike). No stomping kicks allowed!
Fighters will be warned only once for any infraction.
On the second warning two points will be given to the opponent.
Third warning is an automatic disqualification.
If a fighter is running outside the ring simply
to avoid engaging with the opponent, one warning will be given.
The second warning, two points will be given to the opponent
and fighters will be returned to the center of the ring by the
referee to resume fighting from a standing-grappling position.
Unsportsmanlike conduct by competitors,
coaches, or sensei will result in immediate disqualification
with absolutely no exceptions!
Kyu Rank Divisions
Each match will consist of two 1-minute
rounds with a 30-second break between rounds. There will be
two time keepers, one to time the duration of each round and
one will keep time for the 10 second ground fighting. Score
will be kept with the use of tally counters by three corner
judges. The center referee will be in charge of controlling
the match.
When the fighters are in a grappling position
they have 10 seconds to execute a throw or takedown before they
are separated by the center referee. Once a fighter has taken
his/her opponent down they will be given an additional 20 seconds
to execute a submission hold (choke, arm bar, etc.) before they
are separated and returned to their feet to resume fighting.
If it is obvious a competitor is making progress, the 20 second
limit may be extended. This is up to the center referee's discretion.
In case of a draw at the end of two rounds,
an additional round will be fought. If it is still a draw, most
accumulated points will determine the winner. Points will be
awarded for crisp clean techniques to the body and controlled
techniques to the head.
No choking techniques or joint locks are allowed
in the 12 year and under divisions. Armbars are allowed only
in the 18 year and over divisions.
Scoring
Judges award points as follows:
1 point for a strike to the body
(hand or foot)
2 points for a controlled kick to the head
1 point for a takedown (less force than a 1 or 2 point throw)
2 points for a half throw (one foot leaves the mat)
3 points for a full throw (both feet leave the mat)
1 point for maintaining a controlled pin for ten
2 points for maintaining a controlled pin for twenty seconds
3 points for maintaining a controlled pin for thirty seconds
4 points for a submission by referee intervention
1 penalty point to opponent for non-combativeness (stalling)
Submission by tapping out is an automatic win
Illegal Techniques
Fouls must be determined by a minimum of three judges.
No striking to the face mask area (nose and
eyes), groin, spine, nor against any joint. No finger locks,
no wrist locks, no ankle locks, no leg bars, no biting, no gouging,
no neck-cranks, no leg-kicks, no hair pulling, no knee strikes,
no elbow strikes or head butts. No striking techniques when
both competitors are on the ground grappling.
Once fighters are in a grappling situation
with both hands on, there is no striking. If only one hand is
on, then fighters are allowed to continue striking. A competitor
may not, however, hold the other competitor and continually
deliver the same strike over and over. When a fighter is taken
to the mat, his/her opponent has 3 seconds to score with one
strike (the fighter taken down can also score from the mat with
one strike). No stomping kicks allowed!
Fighters will be warned only once for any infraction.
On the second warning two points will be given to the opponent.
Third warning is an automatic disqualification.
If a fighter is running outside the ring simply
to avoid engaging with the opponent, one warning will be given.
The second warning, two points will be given to the opponent
and fighters will be returned to the center of the ring by the
referee to resume fighting from a standing-grappling position.
Unsportsmanlike conduct by competitors,
coaches, or sensei will result in immediate disqualification
with absolutely no exceptions!
Only one Sensei or coach from each school is
allowed in the competition area.
Grappling Rules
A complete judo or jujitsu gi must be worn.
No short sleeve gi tops allowed. Pants must reach at least halfway
down the calf. Females must wear a t-shirt under their gi top.
Males may not wear a t-shirt under their gi top. Toenails and
fingernails must be trimmed. Long hair must be tied back (no
metal hair clips allowed). No jewelry of any kind is allowed
to be worn. Contestants may not wear glasses. Contestants may
not wear shoes. Contestants will begin standing. After bowing
to one another, they will begin competition at the referee's
command.
All techniques must be applied within the designated
contest area. The referee can at their discretion award a point
to the opponent or disqualify a competitor for continued or
flagrant infractions.
Each match will have a time limit of four minutes
for adult divisions (15 years and older). Youth divisions (12
to 14 years old) will have matches with a three-minute time
limit. Childrens' divisions (under 12 years old) will have matches
with a two-minute time limit.
Scoring
3 points for a full throw which causes both feet to leave the
ground, makes the opponents fall mostly on their back, and has
significant impetus, including speed and force.
2 points for a half throw in which one foot leaves the ground
and has lesser impetus
1 point for knocking the opponent down
No points awarded for wrapping your legs around the opponent
and throwing yourself onto your back. If you throw yourself
onto your own back, the referee has the discretion to award
throwing points to the opponent.
3 points for a 30-second pin in which the opponent is substantially
controlled on their side or back. After judge awards points,
contestants are returned to standing positions.
2 points for a 20-second pin
1 point for a 10-second pin
1 penalty point to opponent for non-combativeness (stalling)
If a competitor taps out, they immediately lose the match
A contestant who taps out loses the match. A
contestant must tap at least twice for the judges to recognize
their intent. If the referee awards 3 points for a 30-second
pin, the competitors will then be returned to standing positions
facing one another, and competition will resume from standing
upon the referee's command.
Pins will be ended if both competitors leave
the contest area. If only the person being pinned gets out of
bounds, the pin is still valid, as long as any part of the person
applying the pin is still in bounds. If the referee believes
that a contestant is in danger from a choke or armbar, they
can stop the action to protect the contestants, and will award
4 points to the contestant who had applied the armbar or choke.
The referee may stop the action and return the
competitors to standing if there is stalling on the ground.
Chokes must be applied against blood flow only, never against
the windpipe.
No armbars allowed in divisions under 16 years
old. No chokes allowed in divisions under 13 years old. For
divisions 16 years old and above, chokes and armbars are allowed.
No wristlocks, finger locks, leg bars or ankle hooks are allowed.
(The one exception is the pain-only technique of grinding the
back of the calf muscle in a lock.) No undue pressure may be
applied to the neck or the spine.
A competitor may not post on their head to avoid
being thrown or to accomplish a throw. A competitor may grab
the other competitor's entire hand, but not individual fingers.
A competitor may not put their hands on the other competitor's
face. Percussive moves (kicks and punches) are not allowed.
A competitor many not lift an opponent who is lying on their
back with the sole purpose of dropping them back onto the mat.
If the referee believes that a competitor is stalling or is
non-combative, they may award 1 point to the opponent.
A competitor who goes out of bounds to avoid
fighting will be given a warning the first time, and will have
1 point given to their opponent on the second violation. Continued
infractions after the second violation will result in continued
points being awarded to the opponent.
If there is no score at the end of the match,
the referee may call for a sudden death overtime of 30 seconds.
If there is still no score, the referee will either award a
decision win to one of the competitors or call the match a draw.
A competitor will forfeit the match if they
cannot continue a match or do not answer the judge's call for
next competitors. If a competitor forfeits a match before it
has begun, they may not re-enter the competition after that.
A contestant who talks back to the referee
or judges, disregards the officials' calls or conducts themselves
in a rude or unsportsmanlike manner will automatically lose
the match and may be disqualified from the tournament. Making
unnecessary calls, comments or gestures derogatory to the opponent
will be cause for disqualification.
Each competitor may have one coach at the side
of the mat. Friends, family, and fellow competitors must remain
in the designated spectator area.
Rules for Point Sparring
Ring Set Up
There will be three judges in each ring (a center judge and
two side judges). An experienced black belt will be assigned
to be center judge.
Time Limit
Two minutes running time. This time will be continuous unless
the center referee calls for time to be stopped of if there
is an injury.
Judging
The center referee will maintain full control of their ring
at all times. Center official should face the score keeper and
maintain eye contact when giving the call. Make sure the score
keeper and the competitors can hear you so there is no confusions
regarding the score. Be professional, clear and assertive in
all calls. Center official is the only one who can stop the
clock or decide on time outs. Requests for equipment adjustment
are decided upon by the center official. One coach per competitor
is allowed at the side of the ring. Partners and friends must
remain in the stands.
Changing Judges
Our judges have been chosen for their expertise. Competitors
or parents may not ask to have a judge changed. If a coach has
a serious complaint about any judge, that coach may approach
the tournament director with their concerns.
Scoring & Time Keeping
All scores will be 1 point only. There are no 2 point techniques.
Black belt divisions will go to five points. All kyu rank divisions
(brown belt and under) will go to 3 points. If a pool is small,
then a kyu rank division may go to 5 points. This will be at
the discretion of the center judge. Judges must announce the
point in a clear voice and point to the person who has scored.
Scoring Areas
Side of the head, side of the neck, ribs, chest, abdomen, kidneys.
No leg kicks are allowed in any division. Groin kicks are not
allowed except in black belt division. The face is an allowable
target in black belt division.
Techniques
Allowable techniques include all kicks, punches, back fists,
knife hands, ridge hands, sweeps to the back or side of the
leg (sweeps must not be against a joint), and grabs (a competitor
may grab and hold for up to three seconds), spins and aerials.
No stomping techniques. No jumping hammer-fists (sometimes called
the "Tokyo Joe" move) that land with the person delivering
the technique still in the air. No hip throws. No knees, elbows
or head butts.
Point & Penalty
A call of "contact" or "penalty" overrules
a call of "point" if given to the same fighter. Two
calls: Contact/Penalty is called first, point is called second
and given to the opponent.
Points to Win
Black belts (and divisions with black belts in them) go to 5
points or whoever is ahead at the end of two minutes. Kyu rank
divisions go to three points or whoever is ahead at the end
of two minutes. The center judge has the option to have kyu
rank divisions fight to five points if the pool is small, thus
giving the competitors more time in the ring.
Ties
If there is a tie after 2 minutes have passed, the match will
go into sudden death overtime. The first person to score the
next point will win. Fighters may have 30 seconds to rest before
going into overtime if they need it.
Out of Bounds
When one foot is touching outside the boundary line, the fighter
is out of bounds. The person who is in bounds can score on the
person who is out of bounds, but the person who is out of bounds
cannot score.
Forced Out vs. Running Out
A player is not penalized for fighting out or being forced out
of the ring, but may be penalized for running out to avoid fighting.
First time going out of bounds is a warning, second time the
opponent is awarded a point.
Downed Opponent
Players have 3 seconds to score when one player is down. Downed
player may also score from the floor. NO STOMPING TECHNIQUES
ARE TO BE ALLOWED!
Injury
Center Referee or medical personnel may prohibit an injured
player from continuing.
Contact
There is no contact allowed to the face, groin, spine or front
of neck. If you see contact, step back and say "contact."
(Thumbs down to the offender.) Center judge can either warn
the offender for first contact, or, if they deem it proper,
award a point to the other person. Second contact is either
a point or disqualification, at the sole discretion of the judge.
Third contact is an automatic disqualification. Stress respect
from the fighters and instructors. Unsportsmanlike behavior
is grounds for disqualification. It takes 2 judges to award
a point for contact, unless center referee is in a better position
to see it. Center judge should call contact first if there is
a question of contact. Call for points will follow. Judge may
say "Two calls. First call for contact. Second call for
points." A call of contact overrules a call of "point"
if given to the same fighter. Judges will need to use their
own discretion when making calls on what may seem to be accidental
clashes. Watch the fighter for tension, attitude and intent.
You can usually recognize if someone is attempting serious harm.
Judges may want to call "time" and confer before deciding.
A competitor may be awarded 2 points if his opponent uses excessive
contact (1 point) and he also scores a point of his own (1 point).
Drawing blood is an immediate disqualification.
Safety Equipment
The following equipment is mandatory for karate kumite, for
both point sparring and continuous sparring:
· Gloves that go over the tips of the fingers. No knuckle
puffs or ratty gloves.
· Boots which cover the top of the foot
· Head gear
· Mouth piece
· Cup (for boys and men)
Dojos are asked to bring extra gear for fighters who may come
without their equipment. There will be an equipment table set
up where gear can be purchased. No fighter may compete without
the appropriate gear. This rule must be strictly observed.
Availability
When the division has to be declared closed and/or the charting
has started, no late players can enter the division. If a competitor
is called in one ring, but he is already competing in another
ring, the center judge should wait until the competitor can
be done in the other ring before calling on them to complete
in his ring.
Sequence
Luck of the draw. Pools will be made so that competitors from
the same school do not compete against each other in the first
round, if at all possible.
Continuous Sparring
Match shall consist of 2 one minute rounds, with a 30 seconds
break between rounds. Center judge will call for leader at the
end of the first round, and will call for winner at the end
of the second round. Three corner judges will tally points.
Center judge's main duty is to maintain the safety of the fighters
and to keep the match going smoothly. Only single points are
awarded for all techniques. Competitors in continuous sparring
will wear full face protective headgear, mouthpiece, chest protector,
cup (males only) and boxing style gloves. Headgear and gloves
will be available for competitors who do not have their own.
Targets are the same as in point kumite, and illegal techniques
are the same as in point kumite.
Rules for Kata
Time Limit
Up to 3 minutes performance time is allowed from the time the
competitor enters the ring.
Restarts
Black belts receive no score. All kyu ranks can have a second
start with no penalty.
Music
No musical forms are allowed. Traditional forms only.
Scoring Range
Beginning: 6-7 Average score is 6.5
Intermediate: 7-8 Average score is 7.5
Brown belt: 8-9 Average score is 8.5
Black belt: 9-10 Average score is 9.5
Ties
First tie: Both competitors compete again using the same form
Second tie: Both competitors compete again using different form
Third tie: Competitors will turn their backs to the judges and
judges will make final decision by pointing to the competitor
Changing Judges
Our judges have been chosen for their expertise. Please do not
insult us by asking for a change unless you are aware of a very
serious issue.
Self Defense Division
Competitor must perform four self defense sequences.
Each sequence may contain up to five techniques.
Each technique must be performed once at slow speed, then once at full speed.
All techniques must be performed by one person - this is the person who is being judged.
The competitor may use one or more attackers.
It is preferable that the attackers be of comparable rank to the competitor. If the attackers are of a higher rank, this will be taken into account by the judges.
Any edged weapons used must be dulled training weapons.
Any weapons used must be presented to the judges to verify the safe use of the weapon.
Judging will be based on believability, fluidity of movement, balance, timing and proper control.
Ju Jitsu Kata Division
Competitors must enter as a two-person team.
Competitors are judged as a team, not as individuals.
Both competitors must be of the same rank, or, if they are of different ranks, they must enter in the division that corresponds to the highest ranked member of the two-person team.
Competitors must perform 10 ju jitsu techniques in formal kata manner.
Each competitor must act as uke (receiver of technique) on five techniques, and as tori (performer of technique) on five techniques.
Each team must present a list of the techniques they are performing to the judges. List must be either typewritten, or printed so that judges can read it easily. List must be in triplicate, so that each judge can have a copy.
After performing each technique, the competitors must return to their orginal starting positions facing each other approximatedly three steps apart.
Any edged weapons must be dulled training weapons, and any weapon used must be presented to the judges to verify the safety of the weapon.
Competitors must wear a ju jitsu, judo or karate gi.
Competitors must not wear jewelry of any kind on the mat (excluding medical alert bracelets).
Techniques to be performed may include:
Strikes
Kicks
Throws
Joint locks
Chokes
Pinning or immobilizing
Rolling & falling
Scoring
- Judges will award 10 points or less for each technique, for a total of up to 100 points.
- Judges may use half points (i.e. 8.5 points).
- Team with most points wins.
- In the event of a tie, both teams will be awarded the place for which they qualify.
Each technique will be performed after being called out by the center judge. After performing the technique, the competitors will return to their starting places and await the next call from the center judge.
Judging will be based on the following factors:
Timing
Balance
Speed (not too slow or too fast)
Kiai
Smooth execution
Uke must not be overly cooperative
Strikes must be to specific targets
Competitors' relationship to each other beween techniques (i.e keeping eye contact, getting up from a technique in a defensive posture, maintaining a safe defensive distance)
Proper decorum
Eskrima Tournament Rules
Single Stick Fighting Division
Safety Equipment
· Mouthpiece
· Groin Protector
· Hand Protection (street Hockey or Harbinger)
· Elbow and Knee Pads
· Lighting by Pro-Force w/ Face Shield head-gear
· Optional Chest Protector
Scoring
10 Point Total - Points are awarded for:
· 1pt for Clear Defensive Techniques
· 1pt for attacks to torso, legs and hands
· 2 pts for head attack
· 3 pts for clear disarm
At each awarding of offensive point, match will be stopped and
restarted for the next exchange. This division has a 3-minute
time limit, competitor with highest points at that time wins.
Illegal Techniques
No punching, kicking or grappling allowed. Violation will result
in penalty points given to opposition, penalty points also awarded
for out of bounds, stalling and poor conduct.
Knife Point Fighting Division
Safety Equipment
· Mouthpiece
· Groin Protector
· Hand Protection (street Hockey or Harbinger)
· Elbow and Knee Pads
· Lighting by Pro-Force w/ Face Shield head-gear
· Optional Chest Protector
Scoring
10 Point Total - Points are awarded for:
· One point for a clearly landed knife attack to anywhere
on torso, arms or legs
· Two points for a clearly landed knife attack to the
face or neck
· Three points for a clear disarm
· Both competitors can be awarded points in a single
clash
· If a competitor drops his knife or if it is knocked
from his hand (not a technical disarm), his oppponent is awarded
one point
At each awarding of offensive point, match will be stopped and
restarted for the next exchange. This division has a 3-minute
time limit. The competitor with highest points at that time
wins.
Illegal Techniques
No punching, kicking or grappling allowed. Violation will result
in penalty points given to opposition, penalty points also awarded
for out of bounds, stalling and poor conduct.
Note: This event utilizes a marker type plastic
practice knife.
Headgear with face shield will be provided at
the tournament for those competitors who do not have their own.
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